Load the file syntaxedit.bet.
Compile and run the program. It contains a 'Reference is none'-error.
Click the Debug button in the toolbar or right click in the code and choose 'Compile/Run->Debug syntaxedit'. Now a debugging window pops up.
'kg'->value
, which should be 'kg'->value[]
). Close the debugging window, correct the error and run the program again.
It is that easy to find and correct errors like 'Reference is none'!
'The car is:'->putline
. Mark this line and right click. Choose 'Set Break' and mark something else (anything).
Click 'Go' in the debugging window. Now the program runs for a little while and then stops at the break point.
Click the Object button in the debugging window. This displays the active object, i.e. the object whose do-part is currently being executed. Here, the active object is of course the entire program.
You can see that the object has a component called aPerson
which is an instance of the program.Person
pattern. But we already knew that. Now double click that line. Double click Name
, and double click T
. You can see that the person is Santa Claus.
In this manner the object structure can be observed at runtime. Sometimes this is preferable to inserting debug-printlines.
Now click the break point <<1>>
, then right click and choose 'Erase Break'. Choose 'Rerun' either from the right click menu or the new window. Now the program is ready to start over.
Mjolner Tool Workshop | © 2001-2004 Mjølner Informatics |
[Modified: Wednesday September 12th 2001 at 16:34]
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