The demo programs in this manual can be found in the reference demo subdirectory in the guienv directory. The location of the directory in installation-dependent
~beta/guienv/demo/ReferenceDemos |
The demo directory contains many more demo programs than is included in this manual. Please inspect the demo directory for other illustrative demo programs. The following is a short description of the demos in the demo directory:
- This demo shows how to create a very simple window and it illustrates the activate/deactivate event.
- This demo shows how to create a simple window with a standardMenubar where the file menu only has one menuitem. It also illustrates how to further bind the onMouseDown, onMouseUp and onKeyDown event patterns.
- This demo shows how to use the fileSelectionDialog pattern. The name of the file selected in the dialog is printed on the screen.
- This demo shows how to create a window with two pushButtons, and how to give a button a new size on runtime.
- This demo shows how to build a simple texteditor.
- This demo gives an example of how you can draw lines and polygons with mouse using the figureitems line and polygon. Clicking with the left mouse button defines a node in the polygon/line, clicking with the right mouse button ends the definition of the polygon/line and draws it on the screen.
- This demo gives a simple example of how to use the textScrollList windowitem.
- This demo gives an example of how to use the containsPoint operation of a rectangle.
- This demo is an example showing how read a bitmap from a file, and using the graphics pattern to draw the bitmap on the screen.
- This demo shows how to use the pixmap pattern when creating an iconButton control. Each time you click in the window a new iconButton is created and positioned at the point where you click.
- This demo shows how to prepend/append actions to keyDown events in an editText control.
- This demo shows how to use the labelChangedAction to adjust the size of a pushButton to the length of its label. The action is created by remote access to show that actions can be added without specializing the button.
- This is a silly demo that shows how a beforeChangeAction can be used to 'eat' every second keystroke in a textField.
Lidskjalv: User Interface Framework - Reference Manual |
© 1994-2004 Mjølner Informatics |
[Modified: Monday October 9th 2000 at 13:29]
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