ORIGIN 'opengl'; --lib:attributes-- (*------ GLX ---------- *) (* note this is not complete, * only intendet for internal use, * as programs is not platform independent *) AGL_NONE: (# exit 0 #); AGL_ALL_RENDERERS: (# exit 1 #); (* choose from all available renderers *) AGL_BUFFER_SIZE: (# exit 2 #); (* depth of the index buffer *) AGL_LEVEL: (# exit 3 #); (* level in plane stacking *) AGL_RGBA: (# exit 4 #); (* choose an RGBA format *) AGL_DOUBLEBUFFER: (# exit 5 #); (* double buffering supported *) AGL_STEREO: (# exit 6 #); (* stereo buffering supported *) AGL_AUX_BUFFERS: (# exit 7 #); (* number of aux buffers *) AGL_RED_SIZE: (# exit 8 #); (* number of red component bits *) AGL_GREEN_SIZE: (# exit 9 #); (* number of green component bits *) AGL_BLUE_SIZE: (# exit 10 #); (* number of blue component bits *) AGL_ALPHA_SIZE: (# exit 11 #); (* number of alpha component bits *) AGL_DEPTH_SIZE: (# exit 12 #); (* number of depth bits *) AGL_STENCIL_SIZE: (# exit 13 #); (* number of stencil bits *) AGL_ACCUM_RED_SIZE: (# exit 14 #); (* number of red accum bits *) AGL_ACCUM_GREEN_SIZE: (# exit 15 #); (* number of green accum bits *) AGL_ACCUM_BLUE_SIZE: (# exit 16 #); (* number of blue accum bits *) AGL_ACCUM_ALPHA_SIZE: (# exit 17 #); (* number of alpha accum bits *) (* ** Extended attributes *) AGL_OFFSCREEN: (# exit 50 #); (* choose an off-screen capable renderer *) AGL_FULLSCREEN: (# exit 51 #); (* allow a full-screen renderer *) AGL_MINIMUM_POLICY: (# exit 52 #); (* never choose smaller buffers than requested *) AGL_MAXIMUM_POLICY: (# exit 53 #); (* choose largest buffers of type requested *) AGL_CLOSEST_POLICY: (# exit 54 #); (* choose the closest color buffer to request *) AGL_PIXEL_SIZE: (# exit 55 #); (* frame buffer bits per pixel *) (* Renderer management *) AGL_RENDERER_ID: (# exit 70 #); (* request renderer by ID *) AGL_SINGLE_RENDERER: (# exit 71 #); (* choose a single renderer for all screens *) (* OpenGL option capabilities *) AGL_COMPLIANCE: (# exit 72 #); (* bitfield of required opengl options *) AGL_PERFORMANCE: (# exit 73 #); (* bitfield of desired performance options *) (* Only for aglDescribePixelFormat *) AGL_VIRTUAL_SCREEN: (# exit 80 #); (* virtual screen number *) AGL_MULTISCREEN: (# exit 81 #); (* single pixel format for multiple screens *) AGL_BACKING_STORE: (# exit 82 #); (* back buffer contents are valid after swap *) AGL_PERFORMANCE_MSB: (# exit 83 #); (* msb bitfield of performance indicators *) AGL_PERFORMANCE_LSB: (# exit 84 #); (* lsb bitfield of performance indicators *) AGL_FULLSCREEN_640_480: (# exit 1 #); AGL_FULLSCREEN_600_800: (# exit 2 #); (* ** Property names for aglDescribeRenderer *) (* AGL_OFFSCREEN: (# exit 50 #); *) (* AGL_FULLSCREEN: (# exit 51 #); *) (* AGL_RENDERER_ID: (# exit 70 #); *) (* AGL_COMPLIANCE: (# exit 72 #); *) (* AGL_MULTISCREEN: (# exit 81 #); *) (* AGL_BACKING_STORE: (# exit 82 #); *) (* AGL_PERFORMANCE_MSB: (# exit 83 #); *) (* AGL_PERFORMANCE_LSB: (# exit 84 #); *) AGL_BUFFER_MODES: (# exit 100 #); AGL_MIN_LEVEL: (# exit 101 #); AGL_MAX_LEVEL: (# exit 102 #); AGL_TEXTURE_METHOD: (# exit 103 #); AGL_POINT_AA_METHOD: (# exit 104 #); AGL_LINE_AA_METHOD: (# exit 105 #); AGL_POLYGON_AA_METHOD: (# exit 106 #); AGL_FOG_METHOD: (# exit 107 #); AGL_INDEX_SIZES: (# exit 108 #); AGL_COLOR_MODES: (# exit 109 #); AGL_ACCUM_MODES: (# exit 110 #); AGL_DEPTH_SIZES: (# exit 111 #); AGL_STENCIL_SIZES: (# exit 112 #); AGL_MAX_AUX_BUFFERS: (# exit 113 #); (* ** Renderer option bitfields *) AGL_TRANSFORM: (# exit 0x00000001 #); (* Geometry options *) AGL_CLIPPING: (# exit 0x00000002 #); AGL_LIGHTING: (# exit 0x00000004 #); AGL_COPY_PIXELS: (# exit 0x00000008 #); (* Primitive types *) AGL_DRAW_PIXELS: (# exit 0x00000010 #); AGL_READ_PIXELS: (# exit 0x00000020 #); AGL_BITMAP: (# exit 0x00000040 #); AGL_POINT: (# exit 0x00000080 #); AGL_LINE: (# exit 0x00000100 #); AGL_POLYGON: (# exit 0x00000200 #); AGL_AA_POINT: (# exit 0x00000400 #); AGL_AA_LINE: (# exit 0x00000800 #); AGL_AA_POLYGON: (# exit 0x00001000 #); AGL_SMOOTH_SHADING: (# exit 0x00002000 #); (* Raster options *) AGL_STIPPLE: (# exit 0x00004000 #); AGL_TEXTURE: (# exit 0x00008000 #); AGL_ALPHA_TEST: (# exit 0x00010000 #); AGL_STENCIL_TEST: (# exit 0x00020000 #); AGL_DEPTH_TEST: (# exit 0x00040000 #); AGL_POLYGON_OFFSET: (# exit 0x00080000 #); AGL_FOG: (# exit 0x00100000 #); AGL_BLEND: (# exit 0x00200000 #); AGL_DITHER: (# exit 0x00400000 #); AGL_LOGIC_OP: (# exit 0x00800000 #); AGL_MASKING: (# exit 0x01000000 #); AGL_ALL_OPTIONS: (# exit 0x01ffffff #); (* ** Renderer property bitfields *) (* buffer_modes *) AGL_STEREO_MODE: (# exit 0x00000001 #); AGL_SINGLEBUFFER_MODE: (# exit 0x00000002 #); AGL_DOUBLEBUFFER_MODE: (# exit 0x00000004 #); (* algorithm methods *) AGL_FASTEST: (# exit 0x00000002 #); AGL_NICEST: (# exit 0x00000004 #); (* bit depths *) AGL_0_BIT: (# exit 0x00000001 #); AGL_1_BIT: (# exit 0x00000002 #); AGL_2_BIT: (# exit 0x00000004 #); AGL_4_BIT: (# exit 0x00000008 #); AGL_8_BIT: (# exit 0x00000010 #); AGL_12_BIT: (# exit 0x00000020 #); AGL_16_BIT: (# exit 0x00000040 #); AGL_24_BIT: (# exit 0x00000080 #); AGL_32_BIT: (# exit 0x00000100 #); AGL_48_BIT: (# exit 0x00000200 #); AGL_64_BIT: (# exit 0x00000400 #); (* color modes *) AGL_RGB_332: (# exit 0x00000001 #); (* 8 rgb bit/pixel, R=7:6, G=5:3, B=2:0 *) AGL_ARGB_8332: (# exit 0x00000002 #); (* 8-8 argb bit/pixel, A=7:0, R=7:6, G=5:3, B=2:0 *) AGL_RGB_555: (# exit 0x00000004 #); (* 16 rgb bit/pixel, R=14:10, G=9:5, B=4:0 *) AGL_ARGB_1555: (# exit 0x00000008 #); (* 16 argb bit/pixel, A=15, R=14:10, G=9:5, B=4:0 *) AGL_ARGB_8555: (# exit 0x00000010 #); (* 8-16 argb bit/pixel, A=7:0, R=14:10, G=9:5, B=4:0 *) AGL_RGB_888: (# exit 0x00000020 #); (* 32 rgb bit/pixel, R=23:16, G=15:8, B=7:0 *) AGL_ARGB_8888: (# exit 0x00000040 #); (* 32 argb bit/pixel, A=31:24, R=23:16, G=15:8, B=7:0 *) AGL_RGB_161616: (# exit 0x00000080 #); (* 32 rgb bit/pixel, R=23:16, G=15:8, B=7:0 *) AGL_ARGB_16161616: (# exit 0x00000100 #); (* 32 argb bit/pixel, A=31:24, R=23:16, G=15:8, B=7:0 *) AGL_CL_4: (# exit 0x00000200 #); (* 4 bit color look up table *) AGL_CL_8: (# exit 0x00000400 #); (* 8 bit color look up table *) AGL_CL_16: (# exit 0x00000800 #); (* 16 bit color look up table *) (* ** Option names for aglSetOptions. *) AGL_SWAP_HINT: (# exit 1 #); (* Enable swap buffer hint rectangle *) AGL_STATE_VALIDATION: (# exit 2 #); (* Validate state for multi-screen functionality *) (* ** Error return values from aglGetError. *) AGL_NO_ERROR: (# exit 0 #); (* No error *) AGL_BAD_ATTRIBUTE: (# exit 10000 #); (* unknown pixel format attribute *) AGL_BAD_PROPERTY: (# exit 10001 #); (* unknown renderer property *) AGL_BAD_PIXELFMT: (# exit 10002 #); (* invalid pixel fmt specified *) AGL_BAD_RENDINFO: (# exit 10003 #); (* invalid renderer info specified *) AGL_BAD_CONTEXT: (# exit 10004 #); (* invalid context specified *) AGL_BAD_DRAWABLE: (# exit 10005 #); (* invalid drawable specified *) AGL_BAD_ALLOC: (# exit 10006 #); (* memory allocation failure *) AGL_BAD_GDEV: (# exit 10007 #); (* invalid GDevice for attribute *) AGL_BAD_STATE: (# exit 10008 #); (* invalid context state *) AGL_BAD_VALUE: (# exit 10009 #); (* invalid numerical value *) AGL_BAD_MATCH: (# exit 10010 #); (* invalid share context match *) AGL_GL_ERROR: (# exit 10011 #); (* GL error occurred *) (************************************************************************) (*---------Various functions ---------------*) (* Pixel format functions *) aglChoosePixelFormat: external (# AGLGDHandle: @integer; ndev: @integer; attribs: @integer; AGLPixelFormat: @integer; enter (AGLGDHandle, ndev, attribs) exit AGLPixelFormat #); aglNextPixelFormat: external (# pix: @integer; (* AGLPixelFormat *) AGLPixelFormat: @integer; enter pix exit AGLPixelFormat #); aglDescribePixelFormat: external (# AGLPixelFormat: @integer; attrib: @integer; value: @integer; bool: @Boolean; enter (AGLPixelFormat, attrib, value) exit bool #); aglDevicesOfPixelFormat: external (# AGLPixelFormat: @integer; ndevs: @integer; AGLGDHandle: @integer; enter (AGLPixelFormat, ndevs) exit AGLGDHandle #); (* Context functions *) aglCreateContext: external (# AGLPixelFormat: @integer; share: @integer; (* AGLContext *) AGLContext: @integer; enter (AGLPixelFormat, share) exit AGLContext #); aglDestroyContext: external (# AGLContext: @integer; bool: @boolean; enter AGLContext exit bool #); (* Current state functions *) aglMakeCurrent: external (# AGLDrawable: @integer; (* This is just a pointer to a graphics port *) AGLContext: @integer; bool: @boolean; enter (AGLDrawable, AGLContext) exit bool #); aglUpdateCurrent: external (# bool: @boolean; exit bool #); (* Swapping *) aglSwapBuffers: external (# bool: @boolean; exit bool #)
23.6 Agl Interface | © 1994-2004 Mjølner Informatics |
[Modified: Wednesday September 20th 2000 at 13:07]
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