ORIGIN 'guienv'; LIB_DEF 'guienvfigureitems' '../lib'; BODY 'private/figureitemsbody' (* * COPYRIGHT * Copyright (C) Mjolner Informatics, 1991-96 * All rights reserved. *) -- windowLib: attributes -- figureItem: windowitem (* superclass for all vector graphics *) (# <<SLOT figureItemLib: attributes>>; pen: @ (* this item models the properties of the pen used to draw the * outline of THIS(figureItem) *) (# foregroundColor: (* sets the foreground color of the pen used to draw * THIS(figureItem) *) (# theColor: @color; enter (# enter theColor do ... #) exit (# do ... exit theColor #) #); backgroundColor: (* sets the background color of the pen used to draw * THIS(figureItem) *) (# theColor: @color; enter (# enter theColor do ... #) exit (# do ... exit theColor #) #); stipple: (* The pattern used for stippling when drawing with the * pen *) (# p: ^pixmap; enter (# enter p[] do ... #) exit (# do ... exit p[] #) #); size: (* sets the size of the pen used to draw THIS(figureItem) *) (# value: @integer; enter (# enter value do ... #) exit (# do ... exit value #) #); #) (* pen *); open::< (* The initialy pen characteristics of THIS(figureItem) are * stiple = patterns.black * foreGroundColor = colors.black * backGroundColor = colors.white * size = 1 *) (# create::< (# do ... #); do ... #); eventhandler::< (# onRefresh::< (# do ...; #); #); private: @...; #) (* figureItem *); line: figureItem (* straight line defined by a startPt and a endPt *) (# <<SLOT lineLib: attributes>>; start: (# theStart: @point; enter (# enter theStart do ... #) exit (# do ... exit theStart #) #); end: (# theEnd: @point; enter (# enter theEnd do ... #) exit (# do ... exit theEnd #) #); open::< (# do ... #); eventhandler::< (# onRefresh::< (# do ... #); onFrameChanged::< (# do ... #); onHiliteChanged::< (# do ... #); #); private: @...; #) (* line *); shape: figureItem (* figures that can be filled *) (# <<SLOT shapeLib: attributes>>; fill: @ (* This item models the properties of the fill of THIS(shape) *) (# tile: (* Sets the tile raster used to fill THIS(figureItem) *) (# p: ^pixmap; enter (# enter p[] do ... #) exit (# do ... exit p[] #) #); foregroundColor: (* Sets the foreground color of the pen used to draw * THIS(figureItem). *) (# theColor: @color; enter (# enter theColor do ... #) exit (# do ... exit theColor #) #); backgroundColor: (* Sets the background color of the pen used to draw * THIS(figureItem). *) (# theColor: @color; enter (# enter theColor do ... #) exit (# do ... exit theColor #) #); #); open::< (* The fill of THIS(shape) is initially: * colorForeground = black * colorBackground = white *) (# do ... #); eventhandler::< (# onRefresh::< (# do ... #); onHiliteChanged::< (# do ... #); #); private: @...; #) (* shape *); oval: shape (* the oval is defined by a rectangle *) (# <<SLOT ovalLib: attributes>>; open::< (# do ... #); eventhandler::< (# onRefresh::< (# do ... #); #); #) (* oval *); rect: shape (# <<SLOT rectLib: attributes>>; open::< (# do ... #); eventhandler::< (# onRefresh::< (# do ... #); #); #) (* rect *); roundRect: shape (* rectangular shape with rounded corners *) (# <<SLOT roundRectLib: attributes>>; open::< (# do ... #); roundness: (* the corner roundness is specified by means of an Oval *) (# theOvalHeight,theOvalWidth: @integer; enter (# enter (theOvalHeight,theOvalWidth) do ... #) exit (# do ... exit (theOvalHeight,theOvalWidth) #) #); eventhandler::< (# onRefresh::< (# do ... #); #); private: @...; #) (* roundRect *); wedge: shape (* a piece of cake *) (# <<SLOT wedgeLib: attributes>>; open::< (# do ... #); startAngle: (* evaluate the enter part to set the angle, where THIS(wedge) * starts. Evaluate the exit part to get it *) (# angle: @integer; enter (# enter angle do ... #) exit (# do ... exit angle #) #); endAngle: (* evaluate the enter part to set the angle, where THIS(wedge) * ends. Evaluate the exit part to get it *) (# angle: @integer; enter (# enter angle do ... #) exit (# do ... exit angle #) #); eventhandler::< (# onRefresh::< (# do ... #); #); private: @...; #) (* wedge *); polygon: shape (# <<SLOT polygonLib: attributes>>; points: (* set or get the points that represents THIS(polygon). There * must be at least 3 points *) (# thePoints: [3] ^point; enter (# enter thePoints do ... #) exit (# do ... exit thePoints #) #); open::< (# do ...; #); eventhandler::< (# onRefresh::< (# do ... #); onFrameChanged::< (# do ... #); #); private: @...; #)
20.5 Figureitems Interface | © 1994-2004 Mjølner Informatics |
[Modified: Monday August 24th 1998 at 13:50]
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