Loading a canvas is as easy as writing it (as long as you do not create any specializations of the standard graphical objects - see below):
PSfile.openRead; PSfile.skipHeaders; PSfile[] -> myCanvas.loadPicture -> somePicture[]; PSfile.close; myCanvas[] -> somePicture.draw;
Refer to loadpicture.bet
in
~beta/demo/bifrost for a complete example.
The Bifrost Graphics System - Reference Manual | © 1991-2004 Mjølner Informatics |
[Modified: Monday October 16th 2000 at 13:43]
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