10 Interaction

This chapter explains the design and some implementation details of the interactive part of Bifrost. The chapter is mainly for the advanced user, who migth be interested in designing new interaction. As an example of designing special interaction, is when a new graphical object with a special shape is defined, as described in the previous chapter.

The reader migth prefer to skip this chapter at first reading, in case he only uses the basic graphical object, and the predefined graphical objects, and later return to the chapter when familiar with the basic usage of the Bifrost graphics system.

The Bifrost Graphics System - Reference Manual
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[Modified: Monday October 16th 2000 at 13:43]