Path: news.net.uni-c.dk!newsfeeds.net.uni-c.dk!newsfeed1.uni2.dk!uio.no!nntp.uio.no!ifi.uio.no!not-for-mail From: Alf-Ivar Holm Newsgroups: comp.lang.beta Subject: Re: Beta (Mjolner System) speed Date: 20 Feb 2001 13:28:38 +0100 Organization: The Department of Informatics, University of Oslo, Norway Lines: 30 Message-ID: References: NNTP-Posting-Host: naglfar.ifi.uio.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Trace: maud.ifi.uio.no 982672119 23945 129.240.64.54 (20 Feb 2001 12:28:39 GMT) X-Complaints-To: abuse@ifi.uio.no NNTP-Posting-Date: 20 Feb 2001 12:28:39 GMT User-Agent: Gnus/5.0807 (Gnus v5.8.7) Emacs/20.7 Xref: news.net.uni-c.dk comp.lang.beta:12720 hookflash@hotmail_ANTI-SPAM_.com (Jordan Ellis) writes: > I want to get into game programming; not super-fast 3d first-person > shooters (we have enough of those), but probably tile-based > isometric stuff (maybe an rpg or something). I'm just wondering how > fast the code generated by a typical Beta compiler runs. Also, are > there any game- programming libs that have a Beta interface (that > you guys know of)? When I wrote a simple X11 game in '95 I was partly doing it to see if the Beta implementation was fast enough to do some simple realtime game. (Tron, a multiplayer snake game, had no fancy graphics, but it still had to run smoothly.) At the time, the Beta implementation was not optimised at all. I ran it on slow, old, workstations, but I still had to put it some "sleeps" in the loops, to make it playable. I would think that Beta (running on newer computers) is more than fast enough for what you are going to do. Just go for it! > Finally, how is Beta doing nowadays as far as popularity is > concerned? It seems that it has not taken off, but it is still popular by anyone who has ever come come across it. (See below.) > Are more people starting to use it? We don't really have to: Real programmers can program Beta in any language! Affi