Path: news.cs.au.dk!not-for-mail From: "Sascha Kimmel" Newsgroups: comp.lang.beta Subject: Re: Beta compiler for win32 Date: 11 May 2000 07:03:46 -0000 Organization: University of Aarhus, Department of Computer Science (DAIMI) Lines: 72 Approved: mailtonews@cs.au.dk Distribution: world Message-ID: <20000511070346.26767.qmail@noatun.mjolner.dk> Reply-To: "Sascha Kimmel" NNTP-Posting-Host: daimi.cs.au.dk X-Trace: xinwen.cs.au.dk 958028645 15599452 255.255.255.255 (11 May 2000 07:04:05 GMT) X-Complaints-To: news@cs.au.dk NNTP-Posting-Date: 11 May 2000 07:04:05 GMT Xref: news.cs.au.dk comp.lang.beta:12332 Hi! BETA was not developed to offer a perfect system for demo and intro designers, instead the most important aspect of BETA is the platform independece and furthermore the GUI independence. You can create you own Window in BETA and compile the code on many different systems and it will look (nearly) the same - this is NOT possible with C++, because the different operating systems have different GUI environments and systems, making it nearly impossible to use the same code for a simple window on Windows on Unix with Motif e.g. Regards, Sascha Kimmel > -----Original Message----- > From: Magnus Jonsson [mailto:zeal@mail.kuriren.nu] > Sent: Wednesday, May 10, 2000 11:22 PM > To: usergroup@mjolner.dk > Subject: Re: Beta compiler for win32 > > > I think I'll just forget about BETA for a while and stay with C++ and asm. > Perfection is always out of reach :/ > > Sascha Kimmel wrote: > > > > > -----Original Message----- > > > From: Magnus Jonsson [mailto:zeal@mail.kuriren.nu] > > > Sent: Tuesday, May 09, 2000 6:33 PM > > > To: usergroup@mjolner.dk > > > Subject: Re: Beta compiler for win32 > > > > > > > > > > > > I'll try the B2C program! I couldn't find the right url for it before. > > > the things i'd like to be able to write in beta are > 64k-intros and demos, > > > with some innerloops hand written in asm. > > > maybe it's just a stupid dream :) > > > > You cannot use Assembler directly in BETA, but you can by using > callPascal > > or callC if you implement these assembler programs with these languages. > > If you simply want to write 64k-Intros and Demos it might be > better using > > C++ (MS Visual C++ e.g.), because you can use DirectDraw as well there, > > which might be best for intros and demos running on Windows. > > > > > it's possible that the BETA compiler uses static c-libraries > > > instead of dynamic (dlls), which would increase the size > > > > The other way round: > > dynamic libraries are loaded at runtime, static libraries are > linked into > > the program by the compiler. > > > > It is possible in C to load libraries at runtime (of course), > but how to use > > this feature in BETA - don't ask me - ask Mjolner ;) > > > > > persistance is of no importance to me. perhaps it can be removed? > > > > You could store your demo or intro data with the > persistentstore library so > > that you could use it on many different systems (data, of > course - graphics > > and so not not, of course). > > > > Regards, > > Sascha Kimmel >