Choose 'File->New BETA Program...' Name the program 'minmax.bet'.
![[3kb 485x148 PNG] [3kb 485x148 PNG]](images/image001.png)
The <<PrefixOpt>>  in the Form window means that you can type a super pattern here. We do not want that here, so click <<PrefixOpt>>  and press Delete.
The <<AttributeDeclOpt>>  means that you can declare attributes here. The program needs two integers: min  and max. 
 Click <<AttributeDeclOpt>>  and type min,max: @integer. Choose 'Edit->Parse Text' or press Ctrl+space to leave text editing mode.
The <<ImpOpt>>  means that you can type imperatives here. We need to initialize 
 min  and max, so click <<ImpOpt>>  and type maxint->min; minint->max. Leave text editing mode.
Now we need a loop. Mark minint->max  by holding down the mouse button from the middle of minint  to the middle of max .
![[3kb 472x137 PNG] [3kb 472x137 PNG]](images/image003.png)
Then append some "empty code" by choosing 'Edit->Insert After' or by pressing Enter.
![[3kb 533x137 PNG] [3kb 533x137 PNG]](images/image005.png)
Replace the <<ImpOpt>>  by myloop: (# do restart myloop #).  Leave text editing mode.
![[4kb 537x140 PNG] [4kb 537x140 PNG]](images/image007.png)
Mark myloop  as shown above and re-enter text editing mode by pressing Ctrl+space or F2. Type the code in the loop, so that it looks like this:
![[6kb 571x363 PNG] [6kb 571x363 PNG]](images/image009.png)
Is the program correct?
Find out by checking it: choose 'Compile/Run->Check Current (minmax)' or click on the Check button ![[622 bytes 32x18 PNG] [622 bytes 32x18 PNG]](images/chkbtn-small.png) in the toolbar. If there are  errors in the program a window showing the errors will appear:
 in the toolbar. If there are  errors in the program a window showing the errors will appear:
![[9kb 417x345 PNG] [9kb 417x345 PNG]](images/image013.png)
You can click the 'Nodes' list to browse through the errors. At the bottom of the window information on the error is displayed: "i is not declared". Insert a declaration of i  by clicking on max  and inserting "empty code" (using menus or pressing Enter). Type i  and leave text editing mode. 
![[6kb 571x363 PNG] [6kb 571x363 PNG]](images/image015.png)
Check the program again. This time it should work.
Now we insert a few statements that print the results of the loop. Mark all of myloop  and insert some "empty code" after the loop and add the lines shown below:
![[5kb 571x274 PNG] [5kb 571x274 PNG]](images/image017.png)
Compile ![[505 bytes 32x18 PNG] [505 bytes 32x18 PNG]](images/compbtn-small.png) and run
 and run ![[637 bytes 32x18 PNG] [637 bytes 32x18 PNG]](images/runbtn-small.png) the program from the Mjolner tool (NOT in a shell). You can interact with the program in the shell where the Mjolner tool was started.
 the program from the Mjolner tool (NOT in a shell). You can interact with the program in the shell where the Mjolner tool was started.
| Mjolner Tool Workshop | © 2001-2002 Mjølner Informatics | [Modified: Thursday September 13th 2001 at 18:53]
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