ORIGIN '../guienv'; LIB_DEF 'guienvutilspromp' '../../lib'; BODY 'private/promptsbody'; --GuienvLib: attributes-- (* Standard text dialogs for guienv. * Known problems: * 1. Buttons should be highlighted when invoked via <return>, * <esc> etc. * 2. Patterns should be specializations of special dialog pattern, * which would make the window manager treat the prompts as dialogs. *) Prompt: window (* Dialog with a message text and an OK and Cancel button. * When typing <Return> in the text fiels, the OK button * is invoked, and when typing <Escape> the cancel button * is invoked. *) (# <<SLOT prompt: attributes>>; menubarVisible:: (# do false -> value #); type:: (# do windowTypes.dialog->value #); ok:< Object (* Called when the OK button is clicked *); notok:< Object (* Called when the 'No' button is pressed (only promptForBoolean )*); cancel:< object (* Called when the Cancel button is clicked *); extra_hspace:< integerValue (* Extra horizontal space to put to the right of the fields *); extra_vspace:< integerValue (* Extra vertical space to put between the fields and the buttons *); popup:< (* Used to pop up the dialog and wait for the text to be typed *) (# titleText, msgText: ^text; father: ^window; enter (father[], titleText[], msgText[]) ... #); okLabel:< (# value: ^text do 'OK'->value[]; INNER exit value[] #); notokLabel:< (# value: ^text do 'NOT OK'->value[]; INNER exit value[] #); cancelLabel:< (# value: ^text do 'Cancel'->value[]; INNER exit value[] #); open::< (# ... #); private: @...; enter popup #); PromptForText: Prompt (* Prompt with a field to enter a text added. *) (# <<SLOT promptForTextLib: attributes>>; usertext: ^text; (* The text entered by user *) linesInUsertext:< (* number of lines in the text field for user input *) integerValue(# do 1->value #); ok::< (# ... #); validate:< BooleanValue (* Called when the OK button is pressed. THIS(Prompt) is only * dismissed (and INNER in the ok virtual called) if validate returns * true. *) (# hiliteOnError: @boolean (* Hilite text on error. Default true *); ... #); popup::< (# defaultText: ^text; enter defaultText[] ... #); open::< (# ... #); textprivate: @...; #); PromptForInteger: PromptForText (* Special PromptForText that will only accept integer input *) (# <<SLOT promptForIntegerLib: attributes>>; userinteger: @integer (* The integer typed by the user *); validate::< (# ... #) #); promptForBoolean: Prompt (* Special Prompt where the OK buttons has label 'Yes' and * there is an extra button with label 'No'. *) (# ok::< (# ... #); notok::< (* Called when the 'No' button is pressed *) (# ... #); okLabel::< (# do 'Yes'->value[]; INNER #); notokLabel::< (# do 'No'->value[]; INNER #); cancelLabel::< (# do 'Cancel'->value[]; INNER #); open::< (# ... #) #)
21.23 Prompts Interface | © 1994-2002 Mjølner Informatics |
[Modified: Friday January 21st 2000 at 8:41]
|